Rosa Aiello

Rosa Aiello

Builder and Demon
a game

September 24th – November 12th 2017 



“The negotiation of social, corporeal, and spatial human congurations, initiated by encounters with the unknown, created new spaces, specically Man’s geographies, which are overdetermined, normalized, and naturalized. The inventions of Man come to be reected in spatial queries and arrangements. If Man is an overrepresentation of humanness, Man’s human geographies are an extension of this conception.

“In mathematics, physics, and computer science, the demonic connotes a working system that cannot have a determined, or knowable, outcome. e demonic, then, is a non- deterministic schema; it is a process that is hinged on uncertainty and nonlinearity because the organizing principle cannot predict the future. is schema, this way of producing or desiring an outcome…acts to identify a system (social, geographic, technological) that can only unfold and produce an outcome if uncertainty, or (dis)organization, or something supernaturally demonic, is integral to the methodology.

In her essay, ‘Beyond Miranda’s Meanings: Un/Silencing the “Demonic Ground” of Caliban’s “woman”,’ Sylvia Wynter…suggest[s] that a demonic model conceptualizes vantage points ‘outside the space-time orientation of the humunucular observer.’ is vantage
point makes possible her analysis of our historically present world-human organization, the ‘order- eld wherein ‘race’ functions to distinguish Man from his human (black, native, female) others. Her analysis does not lead her to discuss Man verses other, however. Rather her demonic model serves to locate what Wynter calls cognition outside ‘the always non- arbitrary pre-prescribed,’ which underscores the ways in which subaltern lives are not marginal/other to regulatory classicatory systems, but instead integral to them. is cognition, or demonic model, if we return to the nondeterministic schema described above, makes possible a different unfolding, one that does not replace or override or remain subordinate to the vantage point of ‘Man’ but instead parallels his constitution and his master narratives of humanness.”

Demonic Grounds, Katherine McKittrick

Rules of the game played 22 September 2017 at Éclair, Gotzkowskystr. 16, 10555 Berlin, Germany:

  1. Each word must be 4 letters.
  2. Each word must use the same vowels as the cardinal direction of the vantage point of the architectural card.
  3. Verbs are preferred, then nouns, then adjectives, then all other word-types.
  4. Standard English words are preferred.
  5. Only the letters in the set may be used. The set consists of 9 A’s, 2 B’s, 3 C’s, 4 D’s, 12 E’s, 2 F’s, 3 G’s, 2 H’s, 9 I’s, 1 J, 1 K, 4 L’s, 3M’s, 6 N’s, 8 O’s, 2 P’s, 1 Q, 6 R’s, 4 S’s, 6 T’s, 4 U’s, 2 V’s, 2 W’s, 1 X, 2 Y’s, 1 Z.
  6. All rules may be broken except 5, 6, 7.
  7. Retreat is not an option.

Thanks to Yaniya Lee, Nataleah Hunter-Young, Michael Litwack, Anna omas, Laurie Kang, Sandra Huber, Elisa R. Linn, Dylan Aiello, and Dan Kwon, for conversations that led to the exhibition.